I’m not going to open this one with a “X has been a busy month” because that’s been every single month so far.
Work
Rollback netcode for Rivals of Aether had been announced!
The open beta is expected to start this summer.Samurai Gunn 2 had been officially announced for Early Access release this summer! You can watch the trailer below or wishlist the game here.
Following news of Forager’s multiplayer update being cancelled, I wrote a blog post reviewing the announcement and how it could come to this!
The whole ordeal turned out to be even messier than I have originally expected and it seems safe to assume that we’ll never know the underlying causes ofI did a little bit (~15h) of console porting work, but I cannot tell you what it is for… yet
GameMaker things
I made a new tool to help with C++ extension development for GameMaker!
This allows to write extension functions much like you would with regular C++ code, and can save a lot of time when dealing with arrays, structures, typedefs, 64-bit IDs, and alike.
I added Steam Inventory functions to my Steamworks wrapper extension!
I also integrated the aforementioned tool, which means that adding new functionality is now slightly less of a messy ordeal.
And updated the documentation.I released a mini-fix for my Lua extension!
I wrote a post about fixing “%22http[s]” when using url_open!
Game mods
I released a mod-tool for Rivals of Aether that lets you run the game even if your GPU doesn’t support the game’s shaders!
Given that this is a pretty low barrier, it is only useful if you are trying to play the game on unusually old/emulated hardware.I updated my Terraria character editor to support items from 1.4.2.x!
I made a new web-based tool that shows Terraria research progression!
Collecting each of the game’s 5000 (!) items is a huge challenge to undertake, and my tool can help by showing how far you’ve come and what you are missing.
Misc
I made a small video for April 1st!
I also wrote a post about how this was accomplished without video editing.
On a closing note, here’s a cat, which happens to be the only non-in-joke doodle I’ve drawn in the past month:
![](https://substackcdn.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fce34d752-5808-412e-8fbb-4717dcdd3f7e_468x313.png)
See you later!
Very excited for the Steam Inventory integration for Steamworks.gml -- still need to figure out how to compile the thing but I'm takin' it one step at a time